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5. Skill Tree(Null)

4. World of Machinima

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1. The Future of Gaming

Null Skill Tree

avatar on 2020-06-20 22:00:27

816 hits, 48 views, 1 upvotes.

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Defensive Combat
Tough Skin Block Evade
Iron Skin Fortress Side Step
Diamond Impregnable Shadow Step
--- --- Flash Step

Offensive Combat
Weaponry Punch / Kick Grapple
Knife / Pistol Super Wrestle
Sword/ Shotgun Ultra MMA
Scythe/ Rifle --- ---

Constitution
Vitality Endurance
Healthy Glow Young Blood
Regeneration Second Wind
Restoration ---

TIER 1 Skills

Tough Skin- Damage reduced 5% per star
Block- 5% chance to stagger opponent per star
Evade- 5% chance to evade projectiles per star
Punch- 5% more damage to punches per star
Kick- 5% more damage to kicks per star
Weaponry- competence with weapons
Grapple- engage up to two enemies with grappling per star
Vitality- 5% more health per level per star
Endurance- 5% more stamina per level per star

TIER 2 Skills

Iron Skin- Damage reduced 10% per star
Fortress- 10% chance to stagger opponent per star
Super Punch- 10% more damage to punches per star
Super Kick- 10% more damage to kicks per star
Wrestle- Initiate Headlock, Sleeper Hold, and Leglock minigames
Healthy Glow- 10% more health per level per star
Young Blood- 10% more stamina per level per star
Side Step- 10% chance to evade projectiles per star
Knife- able to maintain and use knives
Pistol- able to maintain and use pistols

TIER 3 Skills

Diamond- 2% melee damage reflected per star
Impregnable- Automatic escape from grapples at star 5
Ultra Punch- Punches have 3% chance to stun per star
Ultra Kick- Kicks have 3% chance to stun per star
Sword- able to maintain and use swords
Shotgun- able to maintain and use shotguns
MMA Initiates Lockup and Ground and Pound minigames
Regeneration- Health regenerates 3% faster per star
Second Wind- Stamina can refill once every hour per star
Shadow Step- 10% chance to evade melee attacks per star

TIER 4 Skills

Scythe- able to maintain and use scythes
Rifle- able to maintain and use rifles
Restoration- 4% of total health is restored every minute in cover per star
Flash Step- create a perfect after image per star (max 4; Multi attack at star 5)




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